Frosty Tool Suite [v1.0.4.2]

This tool will allow you to mod FIFA 17 and FIFA 18 files and textures for the first time!

Here the features of the latest version:


  • Fixed the modding process for Star Wars: Battlefront II after the latest patch changed the layout
  • Added taskbar progress to all tasks with a progress bar
  • Fixed issue with new projects with no modifications were being autosaved


  • Config selection at launch
  • SVG Preview/Import/Export
  • AtlasTexture Preview/Import/Export
  • DelayLoadBundle explorer for DAI
  • IES Preview
  • NFS Payback support
  • Dialog paths saved to INI
  • New mod export window
  • Mod settings saved to project, mod author can also be set in INI to be used as default using category ModSettings and key Author
  • Various prompts to save project if unsaved
  • Autosave with options settable in INI using category Autosave and keys MaxCount and Period
  • Various UI tweaks
  • Auto hash text entered into int/uint fields and convert from hex if starting with 0x
  • Ebx writing speed improvements per change
  • Using actual Frostbite BRDF’s in mesh preview renderer
  • Some classes now have descriptions
  • Saving project will correctly update open tab headers
  • Copy/Paste for property grid for all basic object types
  • Insert and RemoveAll added to list context menu
  • daimod files can be imported and configured via Frosty Mod Manager
  • Variation database now only loads when opening a mesh for the first time (speeds up initial loading)
  • Prompt appears when opening an asset, instead of freezing UI on large assets
  • Data is accessible and editable while the game is running
  • “Find in Data Explorer” will now clear the Search Filter
  • You can now double click a class to create it in the Class Selection window
  • Filter auto focused on class selection window open
  • Improvements to texture import logic



  • Added bookmark folders
  • Added bookmark renaming
  • Added Fifa18 game profile
  • Added scrollable tab control for the main tab panel (instead of stacking)
  • Added custom splash screen banners for each supported game
  • Added new task dialog, provides more feedback during import/export activities
  • Added new view modes for mesh preview (Base/Specular color, Normals, MaterialAO, Smoothness, Metallic, Reflectance, Reflections and Ambient)
  • Changes to mesh materials are now reflected dynamically in render viewport (For tints/colors that have been implemented in the shader)
  • Rendering improvements across all games (except NFS). Preview should now reflect game rendering more closely.
  • Fixed numerous issues with composite mesh previews and mesh preview state
  • Fixed sound preview to disable export/play buttons on unsupported sounds, and correctly reports sound has been exported
  • Moved back to v1.0.2b bcrypt.dll until issues can be resolved properly

Download fix for FIFA 18
You need to replace “bcrypt.dll” file into “FrostyModManager_v1.0.3alpha4\ThirdParty” folder and in your FIFA 18 directory folder. Afterwards, you need to replace “initfs_Win32” file into “FIFA 18\Patch” folder.


  • Fixed bcrypt.dll compilation issues
  • Fixed issue with DAI infinite load when a specific bundle was edited
  • Fixed issue with DAI and insufficient memory, attempting to load localized texts
  • Fixed crash with previewing and exporting meshes in SWBF and Fifa17


  • Fixed out of date SDK used in MEA
  • Disabled non working import button from sounds
  • Packaged fifaconfig workaround with editor

Frosty Editor

  • Fixed an issue with compressing certain files (Compression Failed error)
  • LZ4 compression now used to compress data for games that use it (MEC, SWBF)
  • Drastically reduced time and storage capacity it take to apply mods for all games
  • Implemented new texture formats for preview and export
  • Added Searching/Filtering of assets in the data explorer
  • Added the ability to save bookmarks
  • Added more advanced asset editing capabilities, including class instantiation, and removing elements from the middle of arrays
  • Added mesh 3d preview (import to come)
  • Added sound preview and export (import to come)
  • Added lua asset editing (with lua compilation if required)
  • Added support for DragonAge, NeedForSpeed, Fifa17
  • Added rudimentary legacy file editing support for Fifa17

Frosty Mod Manager

  • LZ4 compression now used to compress data for games that use it (MEC, SWBF)
  • Drastically reduced time and storage capacity it take to apply mods for all games
  • Numerous other bug fixes


Tutorial on how to mod FIFA 17 with Frosty Tool

Tool made by GalaxyMan2015

Auto Install PC Compatible Win10 Compatibility


For support and feedback please post in this forum thread!

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